#IGN FAQs RSS Feed Metroid Prime Boss FAQ [gametabs_gamenav.gif] Boards Guide FAQs Cheats Proudly hosted by IGN FAQs Direct-link it! Get Email Alerts Add to Wishlist Add to Collection Playing Now Metroid: Prime Boss Strategy V. 2 By: Joe Amico ********** ------------------------------------------------------------------------------- -------------------------------------------------- Appendix Section A: My claims and legal stuff. Section B: Updates Section C: Evasive maneuvers and techniques. Section D: Bosses Section E: Boss Strategy Section F: Bonuses Section G: Credits ------------------------------------------------------------------------------- -------------------------------------------------- A). LEGAL STUFF This boss strategy guide belongs to all it's rightful owners, or owner, being me. So, if you attempt to copy this or change the document in any way, like putting your name on it and being all plagiarized-like, then your probably breaking some legal thing and you may have to suffer a penalty. So, for the record, I claim all text on this document EXCEPT that weird little symbols under the title, you can copy those if you'd like. Copyright Joe Amico, Feb. 19, 2003. ------------------------------------------------------------------------------- -------------------------------------------------- B). UPDATES March 13- Added Sheegoth to boss section. April 8, 2003- Updated Omega Pirate section. June 11, 2003- Re-did some stuff, added minor new details. June 20 something, 2003- Changed stuff around, added thingys between sections. July 14, 2003- Added a few new tips. ------------------------------------------------------------------------------- -------------------------------------------------- C). EVASIVE TECHNIQUES To complete this game, you can't just stand in one place and shoot. Sorry, but that is not an option in this case. I have created terms for several evasive maneuvers that will aid you in your success. These techniques are rather useful, take it from me. High Jump- This is simply jumping or double jumping in the air. This is useful to dodge ground quake attacks etc. Roll- To perform the roll, wait until the boss is about to use a particularly annoying or hard to block attack. As soon as the boss is preparing, transform into the morph ball and roll as far away as you can from the enemy. This is particularly useful against Thardus and the Omega Pirate. Side Dash (defensive)- To perform the side dash, tap the b button two times quickly while jamming the joystick right or left. This gives you a quick lunge to get out of the way. Use the side dash to escape missile attacks or other projectile launches. Side Dash (offensive)- Sometimes, when you lock on to an enemy, if you repeatedly side dash and side dash, you start to circle around your enemy. This is useful to hit and scratch those hard to reach places, and it gives you more speed to knock down the satellite dishes in Flahgra's battle. This is also useful to hit Thardus and Omega Pirate in their specific weak areas. Dodge+QuickRoll- To perform the dodge quick roll, double jump in the air and jump to the side. Not side dashing, jumping to the side, when you reach the highest point in your jump, transform into the morph ball, while still holding the joystick in the direction you jumped, if timed correctly, you will land and roll out of harms way. This technique is particularly useful when Metroid Prime (form one) launches an offensive and then charges you. ------------------------------------------------------------------------------- -------------------------------------------------- D). BOSSES The bosses, in order you fight them... Parasite Queen- I won't cover this boss, because it's pretty easy and you don't and won't need help with him or her. The Parasite Queen appears as a big bug-like creature inside a huge tank. You encounter Parasite Queen above Talon 4, in the space station you begin in. Flaghra- You encounter Flahgra in the Chozo Ruins. Flahgra appears as a large insect-like thing sticking out of the top of a giant flower. After beating this boss, you are awarded with the Varia Suit. Sheegoth- Sheegoth is encountered in the Phendrana Drifts. He is a larger version of the baby sheegoth. You get the wave beam for beating him. Thardus- Thardus is encountered in the Phendrana Drifts. He looks like a bunch of rocks connected with some sort of ultra-high powered super glue. Aside from the fact that he is magically connected, winning, you are awarded with the spider ball upgrade. Omega Pirate- You run into this baddy in the Phazon Mines. He looks like a space pirate who's high on Phazon...actually no, but oh well. You get the Phazon Suit for beating him. Meta Ridley- Here's an old friend. You run into our good pal in the Chozo Temple in Tallon Overworld. He looks like good old Ridley, but metallic. Thus the Meta prefix in his name Metroid Prime- Metroid Prime is encountered in the Impact Crater. He has two forms. Form one requires a lot of missiles and dodging. And form two requires good dodging, and a little bit of luck. You win the game after defeating Metroid Prime. ------------------------------------------------------------------------------- -------------------------------------------------- E). BOSS STRATEGY 1: Flahgra Flahgra is really easy, his attacks are easily avoidable and he doesn't take much effort to beat. The plan of attack here is to get rid of those satellite dish things that are putting light on him. The best way to do this is first fire a missile or two, followed by a constant stream of power beam fire. Once Flahgra is subdued, use the lock on to your advantage. While locked on to him, circle around the room until you're behind the satellite dish you need to hit. Shoot a charged shot at the red spot on the back of the dish. Once the dish is knocked up, Flahgra will pass out temporarily. This is your chance to deal some damage. Roll into morph ball and roll down the channels revealed when the vines pull away, once in their, get to the end and drop a morph ball bomb. After this, Flahgra will take some damage and this time instead of one dish needing to be knocked down, two will appear. Again, the best way to do this is to first subdue Flahgra. Because, if he is away, he will knock the dishes back into place. After constantly firing upon him, when he is subdued, hit one dish then as fast as you can, stay locked on and dash repeatedly around the room to the next dish. This will cause the channels to open again. Bomb the end and again, the dishes will flip into place, but three this time. For the third time, subdue Flahgra, and then take down the dished. If Flahgra happens to wake up when you're hitting the dishes, immediately fire on him with missiles followed by a constant stream of power beam. Hehe, that rhymed Anyway, repeat this process again when four dishes appear. After Flahgra bites the bullet, you get the Varia Suit. Now you can enter and explore the Magmoor Caverns. 3: Sheegoth Sheegoth is a little on the tricky side, but with a little concentration, he isn't too hard. To begin, the battle starts with you fighting a couple of baby sheegoths. Lock on to them and sidestep repeatedly and blast at their backs. Once you beat about four or so, the big boy appears. The first thing to know about him is do not shoot him with your power beam. The crystals on his back pull the shots and draw in energy for his attacks. The best thing to do is to lock on to him and repeatedly avoid his attacks. When he charges up for an ice breath (You'll know he does this when his neck rears back), dive to the side. While he's breathing his ice attack in the wrong direction, let go of the lock on and aim at the bottom side of his neck. Fire a missile at him. As soon as the missile is off, you'll know if you hit him because he flashes red quickly if he's damaged. After you hit him, continue using the side dash attack and avoiding his attacks. Then, once he charges up for his powerful attack, dive to the side and fire a missile at him like before. Repeat this process until he's through. If you have trouble hitting his neck with the missiles, jump to the side to aim earlier while he's still charging up. Then, fire the missiles. Eventually, you'll kill him and be awarded with the wave beam, and electric based weapon. Use it on the door you came through to exit and continue the game. Instead of doing that, you can use Greyrms's technique. The approach I use against Sheegoth is to stay locked then walk up in front of him, which triggers him to use his ice breath. Jump backwards and fire off two missiles, the first just before the ice breath stops; the second as soon as possible after the first. As soon as the ice breath stops, I close in again so when he finishes hyperventilating, it triggers the ice breath again. Repeat as necessary. 2: Thardus Thardus may be the hardest boss in this game. That's my opinion on the matter. It also may be because I hate rocks. Anywho, the plan of attack is this; Thardus will wake up when you enter his room. Switch to thermal visor and find the hot point on him. That's the weak point you're going after. Shoot at it with a charged wave beam shot or if you are in close proximity, use a missile. Thardus has several attacks. One of which being his ice beam. If he launches one of those, side dash out of the way. He also summons up some rocks from the ground. Destroy them a charged wave beam or a missile. After attacking his weak point the thermal visor blanks out, switch to combat visor and now Thardus's weak point will be a dull bluish color. Attack it the same way as before, because the wave beam charged shot is more effective if it's got some distance to travel. The missiles (preferably super) are good at close range because he blocks them from a distance. Once the dull blue spot has been destroyed, Thardus will throw his arms back and then roll into a ball. As soon as you see him preparing to roll into a ball, turn into a ball yourself with the morph ball and roll as far away from Thardus as possible. Don't go back into combat mode unless A) you know for sure you are at a safe distance or B) you know for sure that Thardus got back to his normal battle stance. Once in his normal stance begin the same process as before, thermal visor attack, then, attack the weak point again, then evade the roll attack and start again. Eventually, a bunch of magical energy stuff will start shooting out of the sky and regenerate Thardus. At that point just wait because he cannot take any damage when that is happening. After you repeat the process over and over (This may seem tedious but it's worth the wait) you will be awarded with the spider ball upgrade. With that, you can climb the magnetic rail tracks and get to hard to reach places. 3: Omega Pirate The Omega Pirate's chamber is extremely hazardous, so take heed in where you hop around. Two or three Phazon Pools line the perimeter of this room. Those should be avoided. You're first priority is to get rid of his Phazon Armor. You can do this with either super missiles or the Plasma Beam. I highly suggest the super missile because it's much more effective. A charged Plasma Beam, however, is also a fine alternative if you're low on missiles. Attack his Phazon armor with super missiles when you're A) behind him with a good vantagepoint or B) he's raising his arms from an attack. When he uses a ground quake attack, double jump up and continue pelting him with attacks (the plasma beam works well in this situation). When he swings at you or you feel encroached upon by a nearby wall, roll out of there to the opposite side of the room and continue at it. Also, thanks to the suggestion of GOGS, you can also transform into morph ball and roll in between the legs of the Omega Pirate, then plant a super bomb. This gets rid of all his armor, this is the most effective method After you blast all of his armor, Mr. Omega will use yet another one of his super powers and disappear. He will also summon two beam troopers in the process. Here, you have another decision to make, you can A) attack the troopers and then go for Ol' Omega or B) forget the troopers and focus on Mr. O. First off, It's good to know that when he disappears, you can see him when he reappears with the x-ray visor. He will appear over the Phazon pools. As soon as he appears, fire a super missile at him. Once you damage him, get ready because he'll reappear again over another pool. Don't forget, when I say reappear, you still can only see him with the x-ray visor. Every time he's over a Phazon pool, shoot at him with a super missile. If you take too long, he'll regenerate his armor and you will have to destroy the armor again. If you have some time before the Omega Pirate appears, take out the beam troopers with their appropriate beam combo attack. They will be a very large nuisance for the length of the battle if not destroyed. They can be avoided, so stay on your toes and don't stay still too long. If you find yourself in a situation where you need to forget the Omega Pirate and kill the troopers, go for it because it's better to kill them if you're getting badly damaged by them. Eventually, after much blasting, you'll finish our big buddy off and you will be awarded with the Phazon Suit. The Phazon Suit allows you to walk through Phazon pools. 4: Meta Ridley Meta Ridley is not too hard, but if you are careless, this battle can turn into a nightmare. The first part is pretty straightforward. Attack, dodge, attack, dodge, rinse, clean, lather, repeat, you get the idea. He is in the air for the first part of the battle. Avoid his projectiles and his plasma beam by side dashing. If that doesn't seem to work, try double jumping straight up into the air, this makes it more difficult for his missiles to get you. When he is stationary, repeatedly attack with your plasma beam or super missiles. After both of Meta Ridley's wings are destroyed, he will be forced to fight on the ground. He performs a series of attacks when grounded, one, is his tail whip type attack. This one is annoying, it usually only happens when you are at close range, so don't get too close. The other attack he has is a charge attack. The tell tale signs for this is when he rears his head back. After you know he's going to charge, get ready to quickly side dash out of the way. If you are prepared, that attack will not be much of a problem. The other attack is a plasma beam out of his mouth. When you see his mouth starting to fill with flames, fire a charged plasma beam at it or a super missile. This will stun Meta Ridley revealing his vulnerable stomach area. Fire a super missile at his stomach to deal some damage. This is the way to attack him. Once he is gonna shoot fire, hit him, revealing his stomach, and attack that. This is very effective. Keep dodging his attacks and attacking at the appropriate times, eventually you will beat him. Beating Meta Ridley gains you access to a portal that leads to the impact crater. And, guess who's waiting for you there? 5: Metroid Prime Form 1: Metroid Prime looks like a big spider like...thing. His first for is actually pretty hard. I lost more life the first time through on his first form than on the second form. You find yourself face to face with the big meanie this game is named after. Make sure you have all missile expansions and all energy tanks for this battle. It would also help to have at least 200 missiles on standby. The only way to damage Metroid Prime in form 1 is to attack him with the same beam as the color represented by his markings. So, if he is purple use the wave beam, ice for white, plasma for red, and power for yellow. He has a couple of attacks. His main attack is to launch a series of green missile thingys. Jump out of the way to avoid those. He also can use a beam matching the color he has on. And if you are too close, he will swipe at you. For his last attack, he will launch two little balls of slow moving energy. Destroy them with a charged shot from your beam, because they may be slow moving, but if they hit you, the visor gets all fuzzy and you sustain a good deal of damage from other oncoming attacks. He can also charge you; he usually does this after you cause him to change colors. When he screeches and prepares to charge, turn into morph ball mode and tuck yourself away in one of the grooves in the center of the room until he passes over. Once over, keep rolling forward and go back to combat mode. Back to the attack strategy. If he is white, use the ice spreader on his face. He will be frozen from that, when he is frozen, fire 1 or 2 more ice beam shots at his face, that should subdue him and cause him to change colors again. When he is purple, use the wavebuster from far away, just keeping electrocuting him until he yells and changes colors again. When he is yellow, fire super missiles. Waits until he is going to use his beam attack, when he does, double jump up in the air over the beam and launch the super missile. One or two should do the trick. When he is red, DO NOT use the flamethrower. It uses up precious missiles too quickly and is hard to aim. You're best bet is to constantly dodge and repeatedly fire charged shots followed by constant fire. This may be slower, but those missiles aren't unlimited, so use them wisely. Don't fire at the wall or ceiling, you need your missiles. However, when he is almost dead, feel free to let it loose. You will not need missiles for the second form. Having 25 left might help, though, when he calls forth his little friends. Once the first form is dead, he will scutter off into another cavern, chase after him, and get ready for the last battle. Form 2: Form 2 is pretty cool looking, maybe even scary. But don't let it intimidate you, he's not as hard as he looks. Metroid Prime, form 2 has 2 attacks. One of them, his powerful ground quake is easily avoidable, just double jump up in the air as soon as you see the energy from the attack spreading from the ground. His other attack, he lunges forward, is also avoidable, just don't stay too close to him. Keep evading from his ground quake attacks until eventually, he will create a Phazon pool. Go stand in it and get a look at your blaster, YEE HAA! After he created the pool, he became invisible. First, switch to thermal visor, if you can't see him in that, try the x-ray visor. If you can't find him in either of those then you are stupid because he's probably right there in combat visor. Don't forget; keep dodging the ground quakes, when you hear the loud bang noise, jump. If you spot Metroid Prime, stand in the Phazon pool and now with your hyper mode Phazon beam, attack. Hold down the fire button until it stops, that means the pool has been used up. After this, locate Metroid Prime again whether it is with the x-ray visor, thermal visor, or combat visor. The next time he makes a Phazon pool, he will call forth a couple of Metroids. You can easily take them out with a super missile or by standing in the Phazon pool and giving a quick blast of Phazon to them. Note: The Phazon beam will kill any Metroid (hunter, normal, or fission) with one shot. Also (Thanks to Greyrms) when Metroid Prime summons Metroids, dropping a Power Bomb usually takes all of them out. If you decide to use the phazon to kill the metroids, don't use up too much of it, because you'll need the majority of the Phazon to attack Metroid Prime. Once you've located him again, pump him full o' juice. Repeat this process until he is no more. With good timing, a cool head, and a lot of dodging, you will win, and congratulations, you just beat the game. TA DA! ------------------------------------------------------------------------------- -------------------------------------------------- F.) Congratulations! By beating Metroid Prime, you get an ending. If you have collected all the expansions and upgrades, your ending will be a lot cooler than just normal. For beating the game, you also get the ability to wear the fusion suit. You can only do this via the link cable to a Metroid Fusion game pack. ------------------------------------------------------------------------------- -------------------------------------------------- G). CREDITS I'd like to thank Graham Mann (GOGS) for suggesting the Super Bomb strategy on the Omega Pirate. Thanks also to Greyrms@hotmail.com, for suggestions on Sheegoth and MP: form 2. Thanks go out to IGN.com as well, for providing a great website and always providing great service. Also, Nintendo, they keep making unbelievable games. If you wish to contact me with anything concerning this guide, suggestions/etc., E-mail me at Cujoe89@aol.com. Please forward your message Metroid so I know it's not spam. _________________________________________________________________ Submitted by ggguuu - Created 2/18/03 (Last Modified 7/14/03) See All Metroid Prime Walkthroughs and FAQs [1x1transparent.gif] [Type=count&ClientType=2&ASeg=&AMod=&AdID=43122&FlightID=29660&TargetI D=6699&EntityDefResetFlag=0&Segments=19,53,117,3943,4897,4954,5031,549 7,5527,5638,5718,5727,5736,5782,5792,6705,7752,8587,9208,11754,14845&T argets=17164,6723,6699,6724,10619&Values=34,46,51,80,91,101,110,150,22 5,227,235,288,452,806,1554,1594,2683,2684,2721,2747,3488,3752,4295,452 5,4662,4799,5629,5999,6612,6623,8046,8146,8977,8978,58049,58329&RawVal ues=&random=dtbdqix,bevpzrzbRjpvj]